

Long story short, I agree with every Youtuber who detests this game for a lot of things. As a matter of fact, this game exposes how much the players/gamers, do not like big changes or to be challenged on certain aspects of the game at all. The issue/main complain here, is that "gamers" don't want nothing innovative/ new at all. Balan Wonderworld wants to be it's own individual game. It is NOT supposed to be another Mario, Crash Bandicoot, Spyro, Sonic and etc., based action/puzzle platformer. They wanted to challenge the term "puzzle platformer" and see what the player can do with limited power ups/embarking on various missions, that will showcase just how intelligent and open minded gamers really are. While this maybe an insult to others, I can see where the game designers were coming from based on a game design stand point. What's really fascinating about this game from other "world famous" and "well known" platformers, is that it does not give you the freedom to use all the power ups or switch between them at once.

Do you want to know what that is? To challenge the "gamers" perspective of what an actual puzzle platformer is! It is hard to tell at first but hear me out.įrom the start of the game, the main character (from what I am hearing from other gamers/consumers) is abducting characters and taking them on an adventure, that helps them find themselves, solve their main issues that they are dealing with in life and to learn about the true nature/meaning of friendship and bonding with others. As much as I would love to type up a whole essay or present a powerpoint presentation via Youtube on why the "gamers" are actually wrong about this game, I figured I just sum what this game's main intention was all along. I for one actually see this game for the "hidden" underrated masterpiece that it truly is. Balan Wonderworld is sadly being bashed to the cosmos and back for mostly it's story telling and gameplay controls.
